Thursday, June 18, 2009

Forged Unity: Creatures Reviewed!

Welcome back, to the Danian Hall! For the first time anywhere, Forged Unity Danians are getting reviewed! For now, I am just doing the creatures, but there are lots of other good cards for us this set. So let's get cracking!

New rating:
Individuality: (How they do on their own)
Support: (How they help others)
Versatility: (Are they suited to only one situation, or many? Are they flexible, e.g hybrids)
Each is scored out of 10

Common

Glapaal


Alright, he's fairly good. He's got your typical danian heal n' deal, but it works for mipedians. Majjcan, a new mipedian who gets earth 5 from danians is a good choice for him. Two mugic, meh stats, good support creature all in all.

Support,
Individuality: 1
Support: 8
Versatility: 7

Uncommon




Masilbaat is truly unique at manipulating damage. Overworlders and mipedians are masters of reducing or negating damage, but only Masilbaat can actually turn it into healing mugic! Can't decide whether to bring canon of casualty or song of resurgence? Take one, as a two-fer! Not only that, in makes your opponents mugic turn into healing mugic to Masilbaat - it's a whole new crime to not read the effect right. Earth and fire, like makanaz, a mugician which is a nice touch, 70 courage and not too bad energy.. His downside is that he isn't a mandiblor.

Individuality: 5
Support: 4
Versatility: 7



Whoa, I went a bit overboard cropping this one, anyway, 90 courage, earth and water, mandiblor warrior... Textbook danian, surely this uncommon can't get any better! Oh, but it can, and does! So say you have the ideal deck, and blugon winter warrior is in the deck. Sacrifice two balladeer's flutes, and Blugon has four counters. Now give Klencka the vial of liquid thought. With Ice disks, he can now gain and deal 60 energy/damage in just two measly turns! When used right, he is a force to be reckoned with, and there are a bunch of ways to exploit him! Truly one of the best danian treasures to come out in this set.

Individuality: 6
Support: 0
Versatility: 8

Rare

Kepiaan is undeniably the picture perfect lieutenant when you consider what their jobs are. Ultimately versatile, all around good, balanced, ability - Oh, and special thanks to Rooster5Man for getting him for me ^^ My first ever Forged Unity Danian! Kepiaan works great, because his stats are all even, so he works well in any deck, and he has water, a pretty common element in the danian tribe. He can have 80 energy and 80 in each discipline if you "Play your cards right" This guy is great for any mixed deck, particularly if you have cards like Vidav and General's Standard.

Individuality: 4
Support: 0
Versatility: 9

Super Rare



This isn't Gorram's first visit here to The Danian Hall, and I shouldn't really review him twice, but things change seeing these new cards. So finally, all of those other tribes are good for something. Yes, even Underworld (bwahaha, no offense, UW fans, I like the tribe a lot :D) What are they good for, you may ask? Cannon fodder. Put this guy with Majjcan and another mipedian, and some mugic or battlegear, he'll have air and earth 10/15 in no time. Gorram's usefulness is endless and works in a lot of decks, just not with Kepiaan sadly, or any cards that need your other tribes to stay alive. Faash and some weak overworlders, plus Elna works great.
I've said it before, I said it again, I'll say it once more - A truly great card, we couldn't ask for a better general. He took an original spin on the compost mechanic, and boosted danian elementalists, who, by the way, are getting stronger by the minute!

Individuality: 3
Support: 9 (He's not supporting the ones who get trampled, of course)
Versatility: 8



You know, I don't want to be giving everyone good reviews or it'll look like I am a poor critic... And I'm not, I love to point out flaws in things, but I have my work cut out for me in this set. So here is Vunhra, and if I absolutely had to pick on someone it might be him. I wish we could just switch around the texts, and have the infected one be brainwashed, and let regular danian Vunhra be anti-m'arillian. Oh well. Give your main fighters danian carapace, and give him infectious melody for his counters, and you have a whole army of Agrino Jaldars. His stats are meh, high wisdom but with low courage, power and speed, his earth element is lack-luster. Not at all a bad card though, what's funny about him is that he introduces a brand new concept - Mixed Infection! I've never seen a mixed deck/infection deck before, so it'll be a first.


Individuality: 3
Support: 7
Versatility: 5

Now for the card I've been waiting to review..



The moment I saw him on eBay, I wanted to go and find whoever designed him and hug them. The ultimate composter. I really hoped that Gorram wouldn't be the be-all end-all creature for compost, and they gave us this guy. Amazing, simply amazing. First off, 65 energy, 85 courage, earth element, one mugician, so even as a creature alone he's not too bad. But once he hits your discard pile, it's unlimited hive! Intense Polyphonies are gone and your illexia just got hit with the second supercooled rain. No more Hive for you! Oh, wait, Elna gets coded! Just think of all of those wonderful cards that will have their full potential tapped into via Elna. My favourite combo would be stingblade, so that it's effect basically becomes "The first attack each turn deals 10 damage instead of it's normal damage." So bye-bye mipedians with surprise! He can go in almost any danian deck, it doesn't have to be compost at all! In fact, he even goes well in danian mix decks.

Individuality: 5
Support: 9
Versatility: 9

Ultra Rare




Here he is, the moment we have all been waiting for. I think Elna, Gorram, Klencka, Kepiaan, are all awesome cards, but nothing beats a good old Dawn of Perim revisited, and honestly, I don't think any danian fan could resist good old Lore. He's been our friend and ally for a long time, that one ace in the hole who's sheer versatile damage draining powers were the envy of tribe and tribe alike. Many danian players relied on him early on in the metagame, and of course, he was never forgotten. I think we were all delighted upon seeing that he was the new Loyal Ultra Rare for the tribe. (BuzzerJr in particular XD)

And what an ultra rare he is! Y'know that Glost deck that's been keeping you down? Hate it when you have to beat Chaor twice in a row thanks to song of revival? Does it annoy when another compost deck comes along and gets all up in the face of your own deck? Well now Lore is here to save the day! Glost is just a weak little puppy, when Chaor goes down he stays down and compost is for your use alone. And that's just one of his abilities! And his stats aren't great, except for 100 COURAGE :D That's shockingly good! Picture this: You've beaten all of his creatures, and only FTH remains! He makes a comeback and fights back, all the way down to lore! But you've been saving up and you have... 8 counters! You can do the most epic heal n' deal in danian history - 40 damage, 40 energy healed! Who could resist? He was the perfect end to a set that did all but disappoint danian fans!

So I hope you enjoyed the review, and wait for the next few which will focus on
  • Mugic
  • BattleGear
  • Locations
  • Attacks
  • Creatures from other tribes who help danians


And don't forget, catch the Video Review which will be up soon!

And visit other reviews and blogs such as Chaotic Insider and Kerberos' new video which will be reviewing all tribes!

16 comments:

  1. ty this rox

    DemonLegend

    ReplyDelete
  2. As amazing as all the new Danians are, if Elna and Lore were alone in the set they would still be perfection. I can just imagine the fun builds now... Mwahahaha!

    ReplyDelete
  3. I know, I think the same! Elna is just amazing. He works great with Faash in a gorram deck.

    ReplyDelete
  4. forget Faash and Gorram, think about Nimmei and Katharaz! Auto hive! Illexia can keep all her counters for Mandiblors for Nimmei because she never needs to turn on hive again, just keep 1 Cadence Clash to stop the 1 Void Dirge someone will play :D

    ReplyDelete
  5. Lore alone will put the Danians back on the map, Gorram is saddly the worst General out of the 4 and Elna has the same problem all the other compost have: Lore's Chamber of Recall (ironicaly it's a Danian location that hurt Danians the most)worst, further ways to remove cards from the game were added in the form of Gravel Grind.

    The new Lore on the other hand stops the 2 most powerfull mugics in the game: Nourishing Nocturne and Psiionic Serenade. Those mugic go hand in hand and can each easely cost you a fight. Expect to see him show up in a couple of competitve decks in the near futur.

    Ricco

    ReplyDelete
  6. I disagree, Ricco. Gorram is like all danian cards - Subtly brilliant. You can't just put him in up front and hope the rest of the army builds itself, it needs some thinking about.

    But danians have a weapon against gravel grind now! Adaptive Progression, stops any elemental attack. Supercooled Rain what? And yes, Elna is vulnerable to those, and I don't see why the danian general mechanic can be undone so easily, but Tangath T only works on his turn (so what good is his defender?) and Grantkae is a cool support. Barrath Beyond is AMAZING for compost decks when he has mandiblor crown or song of encompassing.

    And Lore is great for stopping Psionic Serenade and things like it.

    ReplyDelete
  7. Actually Tangath's effects are available to him only during your opponents turn so Defender works together with his other effects.

    Gorram relies on the painfully hard to protect compost mechanic and is also the weakest general energy whise. Unlike the other generals he just can't fight, you give him a Gigantroper? He loses his own ability and has no elements and you're suposed to run him in an elemental heavy attack deck. Slap E. Pauldrons on him? Sure he has elements but with 40 energy (with the Pauldrons bonus) he's still dead...

    Compost would be a better mechanic if we had a Nourishing Nocturne like mugic for Danians, but as it stands now it's too slow and weak (there are like what 6-7 cards that removed others for the discard pile?). He's the only general who has to wait for his powers to activate, all the others have them from the get go. You need too much strategy for no certain benefits, Gorram is the only general I don't expect to see many solid armies built around.

    At least IMHO.

    Ricco

    ReplyDelete
  8. I see your point, but that's the point of Compost abilities, they get more powerful as the game progresses, and isn't Nourishing Nocturne generic? o_o Energy is no big deal for Gorram, with fire and water 5 he's like a danian version of a good trimdaal, and he can do pretty powerful attacks. Make the front line an OW, UW and Makanaz and he 55 energy, fire and water (via ele. Pauldrons and any other fire/waer creatures)

    I see what you mean, it takes a LOT more preparation than that of other generals, and I don't see why they would make compost such a powerful impact on cards if it can be so easily negated. Try bringing out a location that destroys all conjurors, brings invisibility to 0, stops creatures healing or gaining energy or or stops fluidmorphers from getting counters, kharall from using shards, minions using BW text, and make it only rare. Then go and make a common mugic, an SR mugic, a UR creature and a rare attack that all do the same thing, and you'd have uproar! I don't think it's fair, they better give us a way to fight back!

    ReplyDelete
  9. So true! I was certain we'd get something like "Illexia's Crown" or something, a battlegear that prevented danians to be removed from the game, but alas nothing ;(

    Worse the new uncommon location "Numin Voidland" kills an elemental deck in no time flat. I killed a max energy Chaor the Fierce with a minimun energy Aivenna Overworld Lieutenant at that location.

    There are locations that hurt Fluidmorphers tho:
    "Skeletal Springs" stops them from getting more counters, heck they can even uses the counters they already had. "Frozen Fire" kills them if the fight last to long.

    But nothing as painfull as "Lore's Chamber of Recall" is to compost.

    Ricco

    ReplyDelete
  10. Yeah, I'm hoping in the next set we'll get something like it. I'm totally okay with having more subtle strategies that take some warming up, but I don't think there should be such an array of easily accessible cards that can shut down a common deck in one go.

    On the plus side, Supercooled Rain, (which I think is a bit Overpowered) is useless in the face of Adaptive Progression!

    ReplyDelete
  11. this is really good but i know this is off topic but im going to a kickoff soon and i cant decide between a compost deck or a warbeast deck that does have headmaster and kileron

    ReplyDelete
  12. im pretty sure gorram doesnt stack right and this is off topic but i was wondering if the new version of maxxors ability stacks

    ReplyDelete
  13. like if his ability still works after the end of one battle, if that makes any sense

    ReplyDelete
  14. Gorram's ability doesn't stack, Maxxor PoP's DOES stack, but only during the battle. After the battle is over, he won't retain his built up ability. Or else he'd end up doing, like, 50 extra damage on each attack :P

    Blazer, I would advise compost, but be sure you don't rely on it completely, as Lore's chamber can be troublesome. Maybe use some song of futuresights to avoid that location.

    ReplyDelete
  15. Good reviews! I agree 100% with your thoughts.

    ReplyDelete