Showing posts with label assimilated. Show all posts
Showing posts with label assimilated. Show all posts

Tuesday, October 6, 2009

Assimilated Article: Finale

Hammerdoom Chantcaller


70 40 55 55 55

"The boy who cried wolf" and "the scout who cried hammerdoom" - Hammerdoom was supposedly the brutish underworlder who terrorized danians. Though he never really got to do much damage before he was instantly buggified.

If you look at his stats, the only thing that jumps out is Courage,a nd even that's not that great.
With decent energy, and the ability to lay the beat down on Underworlders, he's not a bad card. His Hive: Fireproof ability isn't a bad addition to his repertoire, but all in all, the best case scenario for this guy is 10 extra energy and an additional 5 damage with attacks.
Of course, you could always put him with his signature gear, the doomhammer. Leaving him at 10 damage against Underworlders, 5 against danians, 10 extra energy, earth 5, 60 energy, 60 speed, 60 wisdom, 50 power, and 80 courage. That's a fully maxxed Hammerdoom with a doomhammer, hive active and an opponent with fire. Even with all of that, he's not spectacular.

Even so, back in the day he was one of the first solid warriors for danians. Though he might only scrape rare in today's market, he is a good addition to the Assimilated ranks of the Danian tribe.

That concludes the assimilated articles :) You've seen Kolmo, Raznus, Hammerdoom, and Nunk'worn. Every tribe so far has been assimilated into a bug!

My rankings would be:
1 - Nunk'worn Assimilated
2 - Kolmo Assimilated
3 - Raznus Assimilated
4 - Hammerdoom Chantcaller Assimilated

*click click*

~Mandible

Thursday, August 13, 2009

Assimilated Articles: Kolmo

Time for the second Assimilated Article! Kolmo!


C|75
P|70
W|30
S|60
E|60

Kolmo is the second Assimilated creature to be featured in Silent Sands, and he fills the "scout" role of the Assimilates. First off, he is a mandiblor, like all of the Assimilates, which makes him handy for hive decks right away. Second, he is the only danian to have invisibility. Surprise is good, granting him immediate Initiative in any location against a non-invisible foe, and his second ability is a reverse of the old kolmo's power. Where the old one got strike 20 against danian nobles, This one has strike 20 against Mipedian Royals. So most royals have invisibility themselves, which means it is negated instead of him gaining strike 20. This guy is great for shutting down cards like Iflar the Crown Prince, and when he goes up against cards like Owayki or Marquis Darini, he gets the strike. All in all, these two abilities are pretty sweet.
However, since he is a scout more or less, the mipedian version had range and swift 1, I believe, but not many danians have that jumper ability. Daj Huun is one of the few that comes to mind. Since danians have a better muge lineup than a scout lineup, he got this relocate ability for one mugic. It's awesome that he has a counter which you can use for mugic, but if there is a spot next to their muges, let him jump over there in a heart beat. The great thing is he can still move from that spot, so it's a lot like being able to move twice in one turn. However, as far as I know, that ability is still bugged in the pad...
After that, we can see he has the Earth element, which is always useful, and it goes great with what is almost his signature gear, the DoomHammer. If you can't get Hammerdoom, this guy works just fine with it, adding earth 5 to his earth. Lastly, he has killer stats. Mine has max courage and max energy, which is probably why I like this dude so much. Going as high as 85 courage, 80 power, 40 wisdom, 70 speed and 65 energy if all are maxxed, this guy is a force to be reckoned with. One of the first real, solid combatants that the danians were graced with, and remains useful today. Some great match-ups with him are Enlightened Tenacity, DoomHammer, Or the stingblade, Oipont's lookout and thundershout. A truly solid fighter for the danians, and the second installment of Assimilated Articles