This week's danian is Wamma, Hive Ordnance
The danian tribe's first remake, we met him first in Dawn of Perim: Secrets, then again in M'arillian Invasion: Rise of the Oligarch.
Now Wamma is a favourite strategy to be used with my favourite mechanic of the danian tribe - Infection. Yes, I am notorious for abusing compost, but in fact I prefer Infection. Creative use of Vunhra and Wamma H O is more fun to me than stacking up Neekwins and Ivelaans. Wamma is our number one weapon against kha'rall. Infection and a gear grind costs them 25 energy, an element, and defender, or even more if it is the Tidal Crest or Shard of Solitude. Not only that, Wamma can shut down Stone Mails, kha'rall husk armours, and with the help of gear grinds, balladeer flutes, heptadd's crown. Admittedly, his first ability isn't as often used as his latter, unless you are running Ramarhvir or choral of the app, but he is very useful all in all as a means of shutting down battlegear. Of the four contributing factors in a chaotic match, Mugic, Location, Attacks and Battlegear (besides creature of course) Battlegear is probably more intertwined with the strategy than any other.
Here is a small deck I put together for the occasion! Now, I don't have all the cards (yet) I am just missing majjcan and some of the attacks. Thanks go to kerberos for inspiring the idea.
1 - 2 - 3
4 - 5
6
1 - Noaz, Mipedian Cavalerist - Evergreen Tunic
2 - Majjcan - Torwegg
3 - Noaz, Mipedian Cavalerist - Evergreen Tunic
4 - Glapaal - Mipedian Balladeer's flute
5 - Vunhra - Mipedian Balladeer's flute
6 - Wamma Hive Ordnance - Indigo Sash
Mugic -
Illusion Glissando
Ode to Obscurity
Strain of infection (just in case, probably won't be used)
Jig of Reinforcement
Katharaz's Cacophony
The last is moot, you won't have any counters to use it..
Attacks:
3BP:
Whirling Wail (3BP)
Massblink (6BP)
2BP
Slowsands (8BP)
Braveglint x 2(10BP)
1BP:
Funnel Blast x 2 (14BP)
Vine Snare x 2 (16BP)
Poison Sphere x 2 (18BP)
Gear grind x 2 (20BP)
0BP:
Sediment Stormshield x 2
Aftermath feint x 2
Velocitrap x 2
Symmetry Slam
Shriek Shock
Locations:
Gloomuck Swamp x 2
Storm Tunnel x 2
Brawler's Burrow x 2
Gorram's Briefing
Northrange: The Highground
Marillian Pulse beaons x 2
Nice, but doesn't Majjcan already have Air? If so, then the Wind Whip is kind of useless.
ReplyDeleteYes, sorry, I just realized that as I was making the army on chaotic, I thought he also had earth. Replace that with a Vlaric shard :)
ReplyDeleteThanks for pointing that out