Sunday, July 26, 2009

Menaces to Compost!

So this article is revolving around the newest addition to danian strategies, our good friend, compost.

Compost is a fragile thing, as I'm sure many compost-users have found out the hard way (myself included). You think you are doing great, and suddenly they whip out a gravel grind, or a Lore's Chamber. Now your big bad drazz is just a bug again, and their mipedian strikers/Overworld Elementalists/Underworld Warriors/M'arillian Kha'rall are ganging up on your last hope.

So how does this always happen? If you ask me, it's outrageous that the entire compost strategy can be easily taken apart. It's not like forest of life during Aichlyss, which only stops invisibility for one turn (if even, now that the headmaster is around) Lore's chamber or forgotten origins or the like stops compost for the entire match! And it's not a strain on the opponent to shut down your whole strategy, all they need to do is stick a location in their deck and they probably never notice it again.
Plus, there's no way for us to combat it - Or is there?

I could sit around here ranting all day, or try to find a way to fight off this seemingly untouchable menace to our decks. So here is what I often employ to stop anti-compost decks.

#1
Lore's Chmaber is the most common and most devastating card that shuts down compost. So how do we stop a location? Notes of Neverwhere won't do it in time, you can't refrain a Location. The answer is not to stop the effect, but control it.



Futuresight is a really underestimated card. Sure, it's outdated, but it is one of the only cards (I think Fla'gamp is the other) that can alter your opponents locations and not just your own. If you bring two of these, (which I have done) you can look at the top four cards of the location deck. When you do, if you come across Lore's Chamber, put it on the top. Yep, the top. If it comes too early, your compost won't be in the discard pile, and they'll be safe and sound. If it doesn't come up in the top four, it's bound to come up in a turn or two, and by then it will still be too early. This isn't 100%, but it usually works for me :)

#2
Gravel grind is a forged unity card that is quite adept at bringing down compost whilst dealing damage. It only removes one, but this can often be enough. Removing one card can ruin your chances of activating hive, or plummet your stats and energy to their original levels. Stopping this is easier than the previous solution, however.



I've always said that Adaptive Progression is really a blessing for danians. Have you noticed the way danians are working toward an anti-elemental feel, like Underworld? Think about it: Chaac, Vilrik Landfarer, Katharaz's Cacophony, Adaptive Progression. Anyway, this card is great because it negates the full attack. No damage, no effect, no gravel grind.
And even if they don't have gravel grind, it never hurts to have this beauty in your deck.

#3
Void dirge and Forgotten Origins, more compost killers. How to fight these mugic? Cadence clash will only postpone the inevitable, as they can probably just cast it next turn. They are generic, so Rerain of Denial OW/UW wont work.



Get a Heptadd's crown on illexia, and casting this mugic is easy. Since when has 2 cost hurt danians? Pheh, Mahhrant, illexia, Necrabe, Lore AC, makrabon.. Getting mugic is easy for these guys. However, a cheaper alternative is Refrain of Denial OW, it dispels an overworld or generic mugic for one MC. It will stop forgotten origins and void dirge, as well as any OW mugic that might give you trouble.

So I hoped this article helped to give any compost users a fighting chance. Thanks for reading!

^,....,^

4 comments:

  1. Cool Ideas, I'll try and use them if I use a compost deck. :)

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  2. Cool :D But remember, dont rely on compost too much.

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  3. You could also use the Danian Vilrik Landfarer. Not well-used but still useful.

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  4. He is a good card, I like him.. Yep, he's a good alternative :)

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