Sunday, October 4, 2009

Branching Out: Smildon

Welcome to another branching out. This guy is my current favourite of the tribeless creatures.





60 90 35 60 60

So first he has Defender: Earth. This is useful for defending earth-elemental casters, without investing in getting an Illexia, creatures such as Tharc, or either of the new Lores. Of course, he can also defend against your fighters that have earth (handy if you are running a noaz, too) to mess with your opponents.

And his second ability makes him even better. Since you won't be casting with him much, as he can't play tribal mugic, you can use both counters for his ability. I can think of a few times when I would have been thankful for it. For example, in a crucial battle with a minion, and invisible walls comes up. Or when I needed my ambolx to infect, and a Lake-Ken-I-Po Ritual Site came up, stopping me from expending elements. Or what about when my Aureban had 110 energy with hive, and then an open doors of the deepmines sprung up, making his ability useless. Locations can be REAL game changers, and though smildon may not stop lore's chamber, he still has endless uses. With cards like Orbaat and Grounding Grapple, the danians have a lot of location-manipulating cards, and they, of course, are best with using earth, so Smildon fits in perfectly.

While his high power and low wisdom isn't exactly pure danian, he does have good courage and speed. Did someone say Ghundac combo? Though mono-elemental, that does fit in with the new AU attack decks, couple that with his dual-ability (one innate, one activated) and his well-balanced disciplines mean he is a good solid creature, lightly styled towards fitting in with danians.

Interesting, how he himself holds the power to stop the "Blight" in the card. Just an interesting side note :)

8.5/10

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