Tuesday, April 7, 2009

Some Danian Builds

By PCShark11:

From the Shark: Totally Topar
123
45
6
1: Tabaal/ Nexus Fuse
2: Nimmei/ The doomhammer
3: Nimmei/ Scepter of Infernal Parasite
4: Topar/ Destroctozuka
5: Illexia/ Mipedian Balladeers’ Flute
6: Necrabe/ Nexus Fuse
Mugics:
Song of Symmetry x2
Intense Polyphony x2
Deep Dirge
Danian Element Choral
Attacks:Deluge of Doom x2
Shadow Strike x2
Ice Disks
Rustoxic x2
Land gore
Sunder Ground
Quick Exit
Rip Tide x2
Vine Snare x2
Unsainity x2
Ash Torrent x2
Marksmen’s Prep x2
Location:
Mount Pillar x2
Mount Pillar Reservoir x2
The Infectorium x2
The Rao’pa Sahkk Chimegrid x2
Skeletal Springs x2
This deck uses a mixtuare of Infection and the Hive. Nimmeis are the main fighters, while topar stops mugic from affecting all your creatures! You can use Tabaal to infect two people, brainwash him, then infect three more (Your whole army)! Topar can then infect one of you oppenet's creatures, then Necrabe two more! That is 8 infections on the first turn, plus future ones with topar! Necrabe stops revival, so that is great! Illexia uses her counters as mandiblors for the Nimmeis, and she can use her flute to give her another. For the Chimgrid, either give it to Illexia or Necrabe, depending on infection. Skeletal Springs stops Fluidmorpers in their tracks, so does markmen's prep. This deck is a solid build, and has many great effects!

By PCShark11:

From the Shark: Ramarhvir Resurrection
123
45
6
1: Tabaal/ Nexus Fuse
2: Illexia/ Vlaric Shard
3: Irebeq/ Danian Carapace
4: Ramarhvir, the Danian Hivebringer/ Destroctozuka
5: Irebeq/ Doomhammer
6: Mahrrant/ Destroctozuka
Mugic:
Song of Symmetry x2
Deep Dirge
Intense Polyphony x2
Hive unsung
Attacks:
Deluge of Doom x2
Swarming Destruction x2
Torrent of Water x2
Marksmen’s’ Prep x2
Ice Disks
Rustoxic x2
Liquesnet Swirl x2
Tidal Surge x2
Frightning Muck x2
Sunder Ground x2
Primal Smash
Locations:
Mount Pillar x2
Mount Pillar Reservoir x2
Oipont’s Lookout x2
The Darkened Dunes x2
Drakneiss Threshold x2
The basic build of this deck is for Ramarhvir to take Mugic counters for Mahrrant. If you start off first, use Tabaal to attack. Try to take them down low after using both his mugic to infect. Also, make sure he gets Brainwashed. Then before he dies, use him to sacrifice his Fuse and himself, hopefully K.o.ing your oppenet. When a Irebeq is in the discard pile, use Ramarhvir to bring it back. Hive Unsung allows you to deactivate hive, then activate it again, to give Ramarhvir another counter. Make sure that Irebeq can defend your back creatures at all times. Remeber, with Illexia up front, your oppenet also gains defender. This is one flaw with the deck, but is easily overcome by the fact that no matter who you attack, your oppenet will be lost!

By PCShark11:

From the Shark: Hive Drive
Creatures and Battle Gear
1234
567
89
10
1: Tabaal / Nexus Fuse
2: Nimmei / The Doomhammer
3: Nimmei/ Scepter of Infernal Parisite
4: Tabaal/ Nexus Fuse
5: Fliandar/ Danian Carapace
6: Illexia, the Danian Queen/ Heptad’s Crown
7: Fliandar/ Danian Carapace
8: Hiadrom/ Torrent Krinth
9: Yondaf / Destrocktobuzuka
10: Necrabe/ Weightless Energy Vessel
Mugic:
Gear Glissando
Armament Adagio x2
Mind Proof March
Song of Symmetry x2 (Or switch for another Mind Proof March)
Cadence Clash x2
Deep Dirge
Geo flourish
Attacks:
Purifying Mud x2 [2]
Gear Grind x2 [4]
Ghost Gauge x2 [6]
Streak Strike x2 [8]
Rustoixc x2 [10]
Unsainity x2 [12]
Swarming Destruction x2 [14]
Invader’s Tactics x2 [16]
Hive-phoon x2 [18]
Kha’rall Crush x2 [20]
Locations
Mount Pillar x2
Mount Pillar Reservoir x2
Riverlands x2
Brawler’s Burrow x2
Skeletal Springs x2

By BigPanda:
Army Name: Backline Revival
1 2 3
4 5
6
1: Kolmo assimilated equipped with a Vlaric Shard
2: Jaal equipped with a Vlaric Shard
3: Hammer Doom Chant Caller Assimilated equipped with a Doom Hammer
4: Lore equipped with a Talisman of the Mandiblor
5: Lobanne equipped with a Talisman of the Mandiblor
6: Mahrrant equipped with a Heptad’s Crown
Attacks:
Quick Exit x2
Enlightened Tenacity x2
Granite Ball x2
Ash Torrent x2
Muge's Edge
Rustoxic x2
Shadow Strike x2
Skeletal Strike x2
Sunder Ground x2
Thunder Shout x1
Vine Snare x2
Mugic:
Song of Surprisal
song of Mandiblor x2
Song of Symmetry
Refrain of Denial (OverWorld/UnderWorld)
Tune of Xeruruim
Locations:
Fear Valley x2
Forest of Life x2
Mount Pillar x2
Gloomuck Swamp x2
Mipedian mirage x2
Basic strategy:1) If I get first turn iniative then use song of surprisal and get immediately to a backline creature.
2) If they get the iniative when they attack use as much mugic as needed to win the battle. Then use kolmo's ability or song of surprisal to move kolmo to the empty space to get him to a backline creature.
3) If your opponent destroys one of your frontliners don't worry about your second row. This is why you use as much mugic as early as possible. Simply sacrifice lore or lobanne and bring back your creature to their backline.

By PCShark11:
Army Name: The Infection Begins
Creatures and Battle Gear
123
45
6
1: Jaal equipped with a Vlaric Shard
2: Odu-Bathax equipped with a Danian Carapace
3: Jaal equipped with a Doom Hammer
4: Mahrrant equipped with a Danian Carapace
5: Danian Queen equipped with a Vlaric Shard
6: Mahrrant equipped with a Nexus Fuse
Mugic
Refrain of Denial (OverWorld/ UnderWorld)
Song of Symmetry x2
Song of Surprisal
Song of Mandiblor x2
Attacks
Rock Wave x2
Granite Ball x2
Sunder Ground x2
Muge’s Edge x2
Arbor Smash x2
Vine Snare x2
T r a m p l I n g Tackle x2
Hydro Ball x2
Purifying Mud x2
Pillar Quake x2
Locations
Mount Pillar x2
Mipedim Mirage x2
Gloomuck Swamp x2
Castle Pillar
Castle Bodhran
The Darkened Dunes x2

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