Overworld has it's defensive qualities. Heal the energy, up the disciplines, give the elements. Overworld is all about being constructive - They win the battle by pumping up your creatures instead of bringing down their creatures.
Underworld is the destructive side of things. Where Overworld gives elements, underworld removes them. Where Mipedians manipulates battlegear, Underworld destroys it. Stat and energy destruction helps the Underworld - Instead of making up for their own flaws, such as exhaust and recklessness, they just give their enemies bigger problems to worry about. Their abilities are the opposite of overworld - Intimidate brings down your opponent whilst support brings up your skills. These are outdated examples, but look at Maxxor PoP and Chaor TF - Maxxor is all about making himself hit back harder with a good defense, and Chaor, with fire 10, is all about making monster attacks.
Mipedians are quite unique in that they control the game. With cards like notes of neverwhere, melody of mirage, melodic might, they can control your attack deck, locations, your opponents attacks.. Most of all though, is their supreme battlegear control. Gear glissando, Disarming Theme, Armament Adagio, Tune of Xerium... They can use invisibility to shut down your opponents gear with disarm, or gain initiative with surprise, and manipulate attack damage with strike. Not to mention air is the "control" element. Look at sirocco, ravanaugh ridge, tornado tackle, aerodrone, etc., and they even control the battleboard positioning with things like switch riff and vigorous gust Mipedians are most comparable with the overworld, both of whom share "control"-esque strategies, such as garv, viqtarr, rhyme of the reckless and lomma.
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So I don't want to bore you with a massive article, and I don't want to go on and on about the other tribes. How do danians work? First thing that comes to mind is teamwork, the individual working for the group. But how does it show in the actual gameplay? Danians are about adapting to your opponents. Look at some DoP cards, which are some of the most telling cards there are. Danians have hardly any jumpers or swift-users in the tribe, so they adapt to their weaknesses with song of surprisal. But how else do we do it?
Elementproof
Ahh, Katharaz. The guy revolutionised Danian Elementalists. But what's important here is his elementproof. Elementproof is pulled off the best by danians, and it's because we can adapt to our opponent's strengths (their elements) and use it to our advantage. It started off simple (with cards like kelvedran, song of resilience, HammerDoom Assimilated) but even in modern sets there are great examples of elementproof users (klencka, aureban, tarbok, lobanne)
Illexia
Illexia is an amazing card, for a bunch of reasons, but for fear of being side tracked, I'm going to stick to her first ability. "Adjacent creatures gain "Defender.""
The reason this is so good, is because danians are very resource-dependent. Our muges can be integral to the whole game, and leaving them unguarded is chaotic suicide. Sad, but true, our decks can often (but not necessarily always) have this as a main weakness. Illexia gives all adjacent creatures defender, meaning your nimmei or katharaz can step in instead of your lobanne. This is, again, adapting to a weakness and making it a strength.
Infecting
Infecting creatures - How is this adapting to your opponents? Simple. If you are outnumbered, outgeared, outmugiced and outdone in every seemingly possible way, how do you fight back? You take your opponents creatures and turn them into resources for your creatures. Taking opponents and using them for your own benefit couldn't be more danian.
And finally..
Compost
So you are losing a battle bad, half your creatures are in the discard pile and you have one little mandiblor left. How do you turn this situation around? You tap into the power of the fallen - You use your opponents victories to defeat them. Talk about using their skills against them, huh?
So this is an article on the nature of danian gameplay. Use your opponent's strengths against them, and you'll be in sync with the hive! Sorry it was so long, but I wanted to write this for a while.
~Mandible
You should never apologise for the length of a very absorbing article. that was quality information, especially for those of us who are still trying to 'find their feet' in the Chaotic game - never mind the meta game.
ReplyDeletePure gold mate, loved it
I'm glad you liked it :) For more help, go to chaotic insider (first result for google search on those words) and check "A study of Perim part one" That, and lots of other articles, are very helpful.
ReplyDeleteI think that long article can be good. SHort one are often incomplete and leave more question than answer. Long article allow you to develop your idea and validate your point.
ReplyDeleteAs for this article, I wanted to tell you that I like the ways you describe each tribe. I think that the word "adaptatiion" go well for the Danians. And without your comments, I wouldn't tink it fit for is mechanic.
I agree with the thing you say in this article and i would say that because of the last article now i find Makrabon really good lol and by the way do you want to add my blog to your other cool blog list cause i do this on my blog with your blog :)
ReplyDeleteMatpat77
This comment has been removed by the author.
ReplyDeleteHaha, well thanks everyone, and sure matpat, I have a few blogs I'm thinking of linking so le tme get that sorted first and I'll get back to you.
ReplyDeleteNormally I am monstrously bad for ranting.. At least when I'm in a debate competition or something. I guess I tried to tone it down for chaotic stuff :P But thanks, that's some pretty flattering compliments ^^
do you think this is a good deck?
ReplyDelete123
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6
1. aureban destructozooka
2. hiadrom evergreen tunic
3. aureban destructozooka
4. skartalas lightning canister
5. makrabon mipedian balladeer's flute
6. uholdan bronzeflight
strain of infection
infectious melody
song of symetry
x2 intense polphony
unisong
rip tide
gravel grind
x2 rust toxic
x2 gear grind
x2 deluge of doom
x2 aqua recoil
x2 enlightened tenacity
x2 charge of the brave
x2 tidal surge
x2 petrifying power
x2 sunderground
x2 ropa sahhk chimegrid
x2 mount pillar
x2 mount pillar resovoir
x2 gloomuck swamp
x2 mipedim mirage
It's not bad at all, but I'd replace Skartalas with Tabaal, and also give him a flute. That way, you can infect all six of the opposition and get back three :) Makrabon will have four hive activations that way so you won't need skartalas. Also, an awesome combination for this deck would be: Elna and Choral of the apparition. Hiadrom goes down, sacrifice Elna, revive hiadrom, and you have constant hive.
ReplyDelete